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| BoundingBox2d () |
| Creates a 2D bounding box with unspecified bounds; minimal co-ordinate components equal to BoundingBoxBase.UndefinedMin and maximal co-ordinate components equal do BoundingBoxBase.UndefinedMax. More...
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| BoundingBox2d (double minX, double maxX, double minY, double maxY) |
| Creates a 2D bounding box with the specified bounds. More...
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| BoundingBox2d (IVector coordinates) |
| Creates a bounding box and initializes it in such a way that minimal and maximal co-ordinate components equal to components of the spacified vector. More...
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| BoundingBox2d (IVector min, IVector max) |
| Creates a bounding box of the specified dimension and initializes it in such a way that minimal and maximal co-ordinate components equal to components of the spacified vectors. More...
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| BoundingBox2d (IBoundingBox bounds) |
| Constructs a 2D bounding box of the specified dimension and initializes it in such a way that its bounds correspond to those of the specified bounding box. More...
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| BoundingBox2d (double[] coordinates) |
| Creates a bounding box and initializes it in such a way that minimal and maximal co-ordinate components equal to components of the spacified array. More...
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| BoundingBox2d (double[] min, double[] max) |
| Creates a bounding box and initializes it in such a way that minimal and maximal co-ordinate components equal to components of the spacified arrays. More...
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void | Update (vec2 coordinates) |
| Updates the bounding box in such a way that the specified co-ordinates fit in it. More...
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void | Update (params vec2[] points) |
| Updates the bounding box in such a way that all specified points fit in it. More...
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void | Update (Vector2d coordinates) |
| Updates the bounding box in such a way that the specified co-ordinates fit in it. More...
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void | Update (params Vector2d[] points) |
| Updates the bounding box in such a way that all specified points fit in it. More...
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| BoundingBoxBase (int dimension) |
| Creates a bounding box of the specified dimension and initializes it in such a way that minimal co-ordinate components equal to BoundingBoxBase.UndefinedMin and maximal co-ordinate components equal do BoundingBoxBase.UndefinedMax. More...
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| BoundingBoxBase (IVector coordinates) |
| Creates a bounding box and initializes it in such a way that minimal and maximal co-ordinate components equal to components of the spacified vector. More...
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| BoundingBoxBase (IVector min, IVector max) |
| Constructs a bounding box of the specified dimension and initializes it in such a way that minimal and maximal co-ordinate components equal to components of the spacified vectors. More...
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| BoundingBoxBase (IBoundingBox bounds) |
| Constructs a bounding box of the specified dimension and initializes it in such a way that its bounds correspond to those of the specified bounding box. More...
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| BoundingBoxBase (double[] coordinates) |
| Creates a bounding box and initializes it in such a way that minimal and maximal co-ordinate components equal to components of the spacified array. More...
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| BoundingBoxBase (double[] min, double[] max) |
| Creates a bounding box and initializes it in such a way that minimal and maximal co-ordinate components equal to components of the spacified arrays. More...
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void | SetDimensionAndReset (int newDimension) |
| Changes dimension of the current bounding box to the specified dimension and resets the bounding box. Existent bounds information is lost. More...
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void | Reset () |
| Resets all components of vector of minimal coordinates to BoundingBoxBase.UndefinedMin, and all components of vector of maximal coordinates to BoundingBoxBase.UndefinedMax. More...
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void | Reset (int componentIndex) |
| Resets the specified component of vector of minimal coordinates to UndefinedMin, and the same component of vector of maximal coordinates to UndefinedMax. More...
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void | ResetMin (int componentIndex) |
| Resets the specified minimal coordinate value to UndefinedMin. More...
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void | ResetMax (int componentIndex) |
| Resets the specified maximal coordinate value to UndefinedMax. More...
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bool | LiesOutside (IVector coordinates) |
| Returns true if the speciifed co-ordinates lie outside of the bounding box, and false otherwise. More...
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bool | LiesOutside (params double[] coordinates) |
| Returns true if the speciifed co-ordinates lie outside of the bounding box, and false otherwise. If the specified coordinates are null then false is returned. More...
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bool | LiesOutside (int componentIndex, double coordinate) |
| Returns true of the specified co-ordinate lies outside of the bounding box, and false otherwise. More...
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bool | LiesOutside (IBoundingBox bounds) |
| Returns true if the specified bounding box lise outside of the current bounding box, and false otherwise. If the specified bounding box is null then false is returned. More...
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void | Update (IVector coordinates) |
| Updates the bounding box in such a way that the specified vector fits in it. If the specified vector is null then this method has no effect. More...
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void | Update (params IVector[] points) |
| Updates the bounding box in such a way that all specified vectors fit in it. More...
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void | Update (params double[] coordinates) |
| Updates the bounding box in such a way that a vector with the specified co-ordinates fits in it. More...
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void | Update (int componentIndex, double coordinate) |
| Updates the bounding box in such a way that the specified value of the specified co-ordinate component (defined by co-ordinate index) fits in it. More...
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void | Update (int componentIndex, params double[] coordinates) |
| Updates the bounding box in such a way that all specified values of the specified co-ordinate component fit in it. More...
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void | Update (IBoundingBox bounds) |
| Updates the bounding box in such a way that the specified other bounding box fits in it. If the specified bounding box is null then this method has no effect. More...
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void | UpdateAll (params double[] coordinates) |
| Updates the current bounding box in such a way that in all components, all specified coordinates fit in it. This is for example useful to define a hypercube (equal minimum and maximum in all components), in this case just minimal and maximal bounds are specified as arguments. More...
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void | Shrink (IBoundingBox outerBounds) |
| Reduces (if necessary) the current bounding box in such a way that the specified bounding box contains it. More...
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void | Shrink (int which, double minBound, double maxBound) |
| Reduces (if necessary) the current bounding box in such a way that the specified component falls within the interval specified by the lower and upper bound. More...
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void | ExpandOrShrinkInterval (int componentIndex, double factor) |
| Symmetrically expands or shrinks the interval between the bounds for the specified component for the specified factor. More...
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void | ExpandOrShrinkInterval (double factor) |
| Symmetrically expands or shrinks the intervals between the bounds for all components for the specified factor. Factors greater than 1 mean expansion, factors lesser than 1 mean shrinkage, and fators lesser than 0 are invalid. More...
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void | ExpandOrShrinkInterval (double factor, double zeroIntervalLengthReplacemnt) |
| Symmetrically expands or shrinks the intervals between the bounds for all components for the specified factor, and takes care that minimal interval lengths are not 0. Factors greater than 1 mean expansion, factors lesser than 1 mean shrinkage, and fators lesser than 0 are invalid. Remark: components where minimal bound is set above maximal are not treated specially. More...
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void | SetMin (int componentIndex, double min) |
| Sets minimal value for the specified coponent of the bounding box. More...
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void | SetMax (int componentIndex, double max) |
| Sets maximal value for the specified coponent of the bounding box. More...
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void | SetBounds (int componentIndex, double min, double max) |
| Sets minimal and maximal value for the specified coponent of the bounding box. More...
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double | GetMin (int componentIndex) |
| Returns the lower bound on the specified co-ordinate component of the bounding box. More...
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double | GetMax (int componentIndex) |
| Returns the upper bound on the specified co-ordinate component of the bounding box. More...
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void | GetMin (ref IVector min) |
| Gets the vector of lower bounds on co-ordinates of the current bounding box and stores it in the specified object. More...
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void | GetMax (ref IVector max) |
| Gets the vector of upper bounds on co-ordinates of the current bounding box and stores it in the specified object. More...
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double | GetIntervalLength (int componentIndex) |
| Returns interval length for the specified co-ordinate component (i.e. difference between the upper and lower bound), or 0 if either lower or upper bound is not defined for this component. More...
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void | GetIntervalLengths (ref IVector intervals) |
| Gets the interval lengths for co-ordinates of the current bounding box (i.e. differences) and stores them in the specified vector object. More...
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void | GetRelativeCoordinates (IVector absoluteCoordinates, ref IVector relativeCoordinates) |
| Calculates relative coordinates, with respect to the current bounding box, that correspond to the specified absolute (or physical or actual) coordinates. More...
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void | GetAbsoluteCoordinates (IVector relativeCoordinates, ref IVector absoluteCoordinates) |
| Calculates absolute (physical) coordinates, with respect to the current bounding box, that correspond to the specified relative coordinates. More...
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bool | IsMinDefined (int componentIndex) |
| Returns true if maximum value is defined for the specified component, false otherwise. More...
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bool | IsMaxDefined (int componentIndex) |
| Returns true if maximum value is defined for the specified component, false otherwise. More...
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override string | ToString () |
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void | GetRandomPoint (ref IVector point) |
| Creates a random point contained in the current bounding box by using the global random number generator, and stores that point into the specified vector. The random point is generated according to a uniform distribution within the bounding box. More...
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void | GetRandomPoint (ref IVector point, IRandomGenerator rand) |
| Creates a random point contained in the current bounding box by using the specified random number generator, and stores that point into the specified vector. The random point is generated according to a uniform distribution within the bounding box. More...
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void | Copy (IBoundingBox original, IBoundingBox copy) |
| Copies state of the specified bounding box to anotherv(target) bounding box. More...
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