Interpreter that can install commands from dynamically loaded (compiled) scripts and run them. Script loader object of a type is accessed through a property that can be overridden in derived classes, such that a different script loader is used. This is importand because different libraries will be required for compilation in different contexts. Script loader property creates a new script loader on first access.
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| LoadableScriptInterpreterBase () |
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string | RunCommand (string commandName, string[] commandArguments) |
| Runs command with the specified name that is loaded on the current object. More...
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void | AddCommandFromCode (string commandName, string code, string className, string[] initializationArguments) |
| Adds a new command whose execution is perfomed by an instance of a class that is dynamically compiled from the specified script code. More...
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void | AddCommandFromCode (string commandName, string code, string[] initializationArguments) |
| Adds a new command whose execution is perfomed by an instance of a class that is dynamically compiled from the specified script code. Name of the class is extracted from the script code. More...
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void | AddCommandFromFile (string commandName, string filePath, string className, string[] initializationArguments) |
| Adds a new command whose execution is perfomed by an instance of a class that is dynamically compiled from the script code contained in the specified file. More...
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void | AddCommandFromFile (string commandName, string filePath, string[] initializationArguments) |
| Adds a new command whose execution is perfomed by an instance of a class that is dynamically compiled from the script code contained in the specified file. Name of the class is extracted from the script code. More...
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object | Lock [get] |
| This object's central lock object to be used by other object. Do not use this object for locking in class' methods, for this you should use InternalLock. More...
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virtual ScriptLoaderBase | ScriptLoader [get, set] |
| Script loader that is used to load loadable script classes that will be used for execution of commands. More...
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SortedList< string,
ILoadableScript > | Commands [get] |
| Sorted list that contains commands as key-value pairs where the key is command name and the corresponding value is a loadable script object of type that can be executd. More...
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ILoadableScript | this[string commandName] [get, set] |
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object | Lock [get] |
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Interpreter that can install commands from dynamically loaded (compiled) scripts and run them. Script loader object of a type is accessed through a property that can be overridden in derived classes, such that a different script loader is used. This is importand because different libraries will be required for compilation in different contexts. Script loader property creates a new script loader on first access.
$A Igor Oct09;
IG.Lib.LoadableScriptInterpreterBase.LoadableScriptInterpreterBase |
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inline |
string IG.Lib.LoadableScriptInterpreterBase.RunCommand |
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string |
commandName, |
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string[] |
commandArguments |
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) |
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inline |
Runs command with the specified name that is loaded on the current object.
- Parameters
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commandName | Name of the command. |
commandArguments | Command arguments. |
- Returns
- Result of the command.
References IG.Lib.ILoadableScript.Run().
void IG.Lib.LoadableScriptInterpreterBase.AddCommandFromCode |
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string |
commandName, |
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string |
code, |
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string |
className, |
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string[] |
initializationArguments |
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) |
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inline |
Adds a new command whose execution is perfomed by an instance of a class that is dynamically compiled from the specified script code.
- Parameters
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commandName | Interpreter's name of the command; added command is installed under this name on the current interpreter. |
code | Script code containing definition of the loadable class that contains executable code of the command. |
className | Name of the class containing loadable script code. |
initializationArguments | Initialization arguments for the created object that will perform execution of the added command. |
void IG.Lib.LoadableScriptInterpreterBase.AddCommandFromCode |
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string |
commandName, |
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string |
code, |
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string[] |
initializationArguments |
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) |
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inline |
Adds a new command whose execution is perfomed by an instance of a class that is dynamically compiled from the specified script code. Name of the class is extracted from the script code.
- Parameters
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commandName | Interpreter's name of the command; added command is installed under this name on the current interpreter. |
code | Script code containing definition of the loadable class that contains executable code of the command. |
initializationArguments | Initialization arguments for the created object that will perform execution of the added command. |
void IG.Lib.LoadableScriptInterpreterBase.AddCommandFromFile |
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string |
commandName, |
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string |
filePath, |
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string |
className, |
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string[] |
initializationArguments |
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) |
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inline |
Adds a new command whose execution is perfomed by an instance of a class that is dynamically compiled from the script code contained in the specified file.
- Parameters
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commandName | Interpreter's name of the command; added command is installed under this name on the current interpreter. |
filePath | Path to the file containing script code containing definition of the loadable class that contains executable code of the command. |
className | Name of the class containing loadable script code. |
initializationArguments | Initialization arguments for the created object that will perform execution of the added command. |
void IG.Lib.LoadableScriptInterpreterBase.AddCommandFromFile |
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string |
commandName, |
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string |
filePath, |
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string[] |
initializationArguments |
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) |
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inline |
Adds a new command whose execution is perfomed by an instance of a class that is dynamically compiled from the script code contained in the specified file. Name of the class is extracted from the script code.
- Parameters
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commandName | Interpreter's name of the command; added command is installed under this name on the current interpreter. |
filePath | Path to the file containing script code containing definition of the loadable class that contains executable code of the command. |
initializationArguments | Initialization arguments for the created object that will perform execution of the added command. |
object IG.Lib.LoadableScriptInterpreterBase._mainLock = new object() |
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private |
object IG.Lib.LoadableScriptInterpreterBase.Lock |
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get |
This object's central lock object to be used by other object. Do not use this object for locking in class' methods, for this you should use InternalLock.
Script loader that is used to load loadable script classes that will be used for execution of commands.
SortedList<string, ILoadableScript> IG.Lib.LoadableScriptInterpreterBase.Commands |
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get |
Sorted list that contains commands as key-value pairs where the key is command name and the corresponding value is a loadable script object of type that can be executd.
ILoadableScript IG.Lib.LoadableScriptInterpreterBase.this[string commandName] |
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getset |
The documentation for this class was generated from the following file: